One codebase, both stores, no compromise users can feel

Cross-platform used to mean an app that felt slightly wrong on both platforms. That stopped being true. We build in React Native so you maintain one codebase, and drop to native modules in the specific places where it genuinely matters.

Cross-platform apps with native performance

  • Products that need to be on both stores without doubling the budget
  • Companies whose web product now needs a mobile counterpart
  • Apps where offline behaviour or push notifications are core, not decoration
  • Existing apps that are slow, crash-prone, or stuck on an old framework

The work this covers

Cross-platform builds

A single React Native codebase producing genuine iOS and Android apps, with platform conventions respected rather than averaged out.

Native modules where needed

Camera pipelines, Bluetooth, background location and heavy graphics written natively and bridged, so the 5% that needs it gets it.

Offline and sync

Local-first data with conflict resolution that has been thought about, so the app stays useful on a train and reconciles correctly afterwards.

Release and store management

Signing, CI pipelines, staged rollouts, over-the-air updates and the store review process handled, including the rejections.

From first call to something you own

  1. 01

    Decide what must be native

    A short technical discovery to identify the parts that genuinely need native code. Usually it is fewer than expected, occasionally it changes the whole approach.

  2. 02

    Build the spine

    Navigation, state, auth and the data layer first. Getting these wrong is what makes mobile projects painful in month four.

  3. 03

    Ship to TestFlight early

    Real builds on real devices from week three. Simulators hide exactly the problems that matter on mobile.

  4. 04

    Release and iterate

    Staged rollout with crash reporting and analytics wired up before launch, so the first week produces evidence rather than opinions.

What we tend to build this on

Not a fixed list. If your team already runs something else and runs it well, we work in that.

  • React Native
  • Expo
  • TypeScript
  • Swift
  • Kotlin
  • SQLite
  • Firebase
  • Fastlane
  • Sentry

Before you ask

Why not fully native?
If the app is graphics-heavy, depends on brand-new platform APIs, or is a single-platform product, fully native can be the right call and we will say so. For most business apps, one codebase costs meaningfully less to build and far less to maintain.
Who owns the store accounts?
You do. Apps are published under your Apple and Google developer accounts, with your certificates. We never hold the keys to your distribution.
What happens after launch?
Mobile needs ongoing attention - OS releases, store policy changes and dependency updates arrive whether or not you are building features. We usually keep a small monthly maintenance allocation for this.

Tell us what you are trying to build

A 30-minute call is usually enough to tell you whether we are the right fit, what it is likely to cost, and how long it will take. No deck, no sales script.